Quake III : RTCWCoop

headcrab.party [CA/MR] RTCWCoop 1.0.2
38.49.210.71:27961

Map image of dark
Current Map: dark
Players: 0/6
headcrab.party [EU/NL] RTCWCoop 1.0.2
87.239.129.82:27961

Map image of tram
Current Map: tram
Players: 0/6

RTCWCoop with default campaign maps and easy difficulty.

Leaderboards

NOTE: Players with default nicknames (such as "Player" or "Driver") or with less than 1 score will be excluded. This data updates each 5 minutes.

# Nickname Score
1 Panter 187363
2 Petis 178097
3 Chose 81936
4 rails 73902
5 Auxide 59142
6 Adam 39641
7 Zizzy 34320
8 Aruelius 30054
9 Aux 24471
10 BOOBLS 22412

How to play

Get Return to Castle Wolfenstein from Steam or GOG, and then get RTCWCoop from their GitHub repo and move all the files from the ZIP to where you have the game installed.
Otherwhise get RealRTCW from Steam or GOG which comes with client-side improvements and also with RTCWCoop preinstalled (the one from ModDB doesn't have it).

Gameplay notes

  • There are some maps that must be completed stealthily to prevent enemies from activating the alarm, otherwise the map will restart. If this is frustrating for you and others, feel free to do a votemap.
  • In this mod, aiming with snipers while moving will cause you to automatically stop aiming. You will have to crouch or remain still.
  • The Tesla weapon won't do much damage, so don't bother using it.
  • Some monsters such as Lopers will not kill other NPCs such as scientists, causing them to remain in an infinite loop.